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<rss version="2.0"><channel><title>Fox Studios</title><link>https://foxstudiosscratch.space</link><description>A studio blog about making games, written by named builders who share devlogs, Scratch and beginner-friendly projects, coding tutorials and honest notes on how small game projects actually come together.</description><language>en</language><item><title>The Appeal of Fishing in Games</title><link>https://foxstudiosscratch.space/the-appeal-of-fishing-in-games</link><guid isPermaLink="true">https://foxstudiosscratch.space/the-appeal-of-fishing-in-games</guid><pubDate>Thu, 08 Oct 2026 03:15:18 +0000</pubDate><category>Games</category><description>Fishing has become a beloved feature and genre in gaming, soothing and strangely addictive. Here is why casting a line in a game is so quietly satisfying.</description></item><item><title>What Building Your First Game Teaches About Creativity</title><link>https://foxstudiosscratch.space/what-building-your-first-game-teaches-about-creativity</link><guid isPermaLink="true">https://foxstudiosscratch.space/what-building-your-first-game-teaches-about-creativity</guid><pubDate>Wed, 07 Oct 2026 06:57:39 +0000</pubDate><category>Games</category><description>Building your first game is a crash course in creativity: having ideas, making choices, solving creative problems and bringing something to life. Here is what.</description></item><item><title>How Making Games Teaches You to Think Like a Programmer</title><link>https://foxstudiosscratch.space/how-making-games-teaches-you-to-think-like-a-programmer</link><guid isPermaLink="true">https://foxstudiosscratch.space/how-making-games-teaches-you-to-think-like-a-programmer</guid><pubDate>Wed, 07 Oct 2026 04:58:18 +0000</pubDate><category>Games</category><description>Making games teaches programming thinking better than almost anything: logic, problem-solving, breaking things down and debugging. Here is what it builds.</description></item><item><title>Why Finishing a Small Game Beats Dreaming of a Big One</title><link>https://foxstudiosscratch.space/why-finishing-a-small-game-beats-dreaming-of-a-big-one</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-finishing-a-small-game-beats-dreaming-of-a-big-one</guid><pubDate>Sat, 03 Oct 2026 15:32:47 +0000</pubDate><category>Games</category><description>Finished beats ambitious, every time. Here is why finishing a small game beats dreaming of a big one.</description></item><item><title>Why the Simplest Game Mechanics Are the Hardest to Perfect</title><link>https://foxstudiosscratch.space/why-the-simplest-game-mechanics-are-the-hardest-to-perfect</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-the-simplest-game-mechanics-are-the-hardest-to-perfect</guid><pubDate>Fri, 02 Oct 2026 15:32:47 +0000</pubDate><category>Games</category><description>The simplest-seeming games often took the most work. Here is why the simplest game mechanics are the hardest to get exactly right.</description></item><item><title>What Playtesting Teaches a First-Time Game Maker</title><link>https://foxstudiosscratch.space/what-playtesting-teaches-a-first-time-game-maker</link><guid isPermaLink="true">https://foxstudiosscratch.space/what-playtesting-teaches-a-first-time-game-maker</guid><pubDate>Thu, 01 Oct 2026 14:48:11 +0000</pubDate><category>Games</category><description>Watching someone else play your game changes everything. Here is what playtesting teaches a first-time game maker.</description></item><item><title>What Making Games Teaches You Beyond Games</title><link>https://foxstudiosscratch.space/what-making-games-teaches-you-beyond-games</link><guid isPermaLink="true">https://foxstudiosscratch.space/what-making-games-teaches-you-beyond-games</guid><pubDate>Wed, 30 Sep 2026 17:05:14 +0000</pubDate><category>Studio</category><description>Making games builds skills that reach far past games. Here is what the craft teaches that applies to almost anything you do.</description></item><item><title>Game Genres Every Player Should Try at Least Once</title><link>https://foxstudiosscratch.space/game-genres-every-player-should-try</link><guid isPermaLink="true">https://foxstudiosscratch.space/game-genres-every-player-should-try</guid><pubDate>Tue, 29 Sep 2026 19:48:05 +0000</pubDate><category>Games</category><description>The world of games is wonderfully varied. Here are the kinds of game genres every player should try at least once, and why.</description></item><item><title>Why Sharing Your Game Early Makes It Better</title><link>https://foxstudiosscratch.space/why-sharing-your-game-early-makes-it-better</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-sharing-your-game-early-makes-it-better</guid><pubDate>Sun, 27 Sep 2026 13:27:51 +0000</pubDate><category>Devlogs</category><description>Hiding a game until it is perfect is a mistake. Here is why sharing your work early and often makes the final game far better.</description></item><item><title>Why the Best Game Ideas Start as Tiny Prototypes</title><link>https://foxstudiosscratch.space/why-the-best-game-ideas-start-as-tiny-prototypes</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-the-best-game-ideas-start-as-tiny-prototypes</guid><pubDate>Fri, 25 Sep 2026 17:55:41 +0000</pubDate><category>Games</category><description>Great games begin small, as rough prototypes. Here is why the best game ideas start as tiny prototypes.</description></item><item><title>Do You Need Expensive Tools to Make a Game?</title><link>https://foxstudiosscratch.space/do-you-need-expensive-tools-to-make-a-game</link><guid isPermaLink="true">https://foxstudiosscratch.space/do-you-need-expensive-tools-to-make-a-game</guid><pubDate>Thu, 24 Sep 2026 09:58:33 +0000</pubDate><category>Tools</category><description>Beginners often think better tools will make better games. Here is the truth about what tools you actually need to start making games.</description></item><item><title>What Building Your First Small Game Teaches About Design</title><link>https://foxstudiosscratch.space/what-building-your-first-small-game-teaches-about-design</link><guid isPermaLink="true">https://foxstudiosscratch.space/what-building-your-first-small-game-teaches-about-design</guid><pubDate>Wed, 23 Sep 2026 11:17:20 +0000</pubDate><category>Games</category><description>Making even a tiny game teaches design lessons no amount of playing can. Here is what building your first small game teaches about design.</description></item><item><title>How to Stay Motivated When Finishing a Game</title><link>https://foxstudiosscratch.space/how-to-stay-motivated-finishing-a-game</link><guid isPermaLink="true">https://foxstudiosscratch.space/how-to-stay-motivated-finishing-a-game</guid><pubDate>Sat, 19 Sep 2026 15:40:09 +0000</pubDate><category>Community</category><description>The middle and end of a project is where motivation dies. Here is how to push through and actually finish the game you started.</description></item><item><title>Why Short Video Games Are Worth Celebrating</title><link>https://foxstudiosscratch.space/why-short-games-are-worth-celebrating</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-short-games-are-worth-celebrating</guid><pubDate>Sat, 19 Sep 2026 14:12:44 +0000</pubDate><category>Games</category><description>Not every great game is long. Here is why short video games deserve celebrating and what makes them so rewarding to play.</description></item><item><title>Why Your First Game Should Be Tiny</title><link>https://foxstudiosscratch.space/why-your-first-game-should-be-tiny</link><guid isPermaLink="true">https://foxstudiosscratch.space/why-your-first-game-should-be-tiny</guid><pubDate>Wed, 16 Sep 2026 11:12:45 +0000</pubDate><category>Projects</category><description>Ambitious first projects almost always fail. Here is why your first game should be tiny, and how finishing something small teaches more than starting something big.</description></item><item><title>What Makes a Game Fun: Understanding the Core Loop</title><link>https://foxstudiosscratch.space/what-makes-a-game-fun-the-core-loop</link><guid isPermaLink="true">https://foxstudiosscratch.space/what-makes-a-game-fun-the-core-loop</guid><pubDate>Sun, 13 Sep 2026 08:31:20 +0000</pubDate><category>Tutorials</category><description>Fun is not an accident; it is designed. Here is how the core loop works and why understanding it is the first step to making a game people enjoy.</description></item><item><title>The Charm of Small Indie Games, and Why Players Love Them</title><link>https://foxstudiosscratch.space/the-charm-of-small-indie-games</link><guid isPermaLink="true">https://foxstudiosscratch.space/the-charm-of-small-indie-games</guid><pubDate>Tue, 08 Sep 2026 09:31:20 +0000</pubDate><category>Games</category><description>Small indie games have won players&#x27; hearts. Here is what gives these little games their special charm and devoted following.</description></item><item><title>Sharing Your Game So People Actually Play It</title><link>https://foxstudiosscratch.space/sharing-your-game-so-people-play-it</link><guid isPermaLink="true">https://foxstudiosscratch.space/sharing-your-game-so-people-play-it</guid><pubDate>Sun, 30 Aug 2026 08:24:36 +0000</pubDate><category>Community</category><description>Finishing a game is only half the journey. Here is how to share your game so people actually play it.</description></item><item><title>Fixing Bugs Without Losing Your Mind</title><link>https://foxstudiosscratch.space/fixing-bugs-without-losing-your-mind</link><guid isPermaLink="true">https://foxstudiosscratch.space/fixing-bugs-without-losing-your-mind</guid><pubDate>Fri, 17 Jul 2026 17:17:23 +0000</pubDate><category>Tutorials</category><description>Bugs are part of making games. Here is how to fix them methodically without the frustration driving you to quit.</description></item><item><title>Simple Game Art for People Who Cannot Draw</title><link>https://foxstudiosscratch.space/simple-game-art-for-people-who-cannot-draw</link><guid isPermaLink="true">https://foxstudiosscratch.space/simple-game-art-for-people-who-cannot-draw</guid><pubDate>Wed, 03 Jun 2026 14:10:10 +0000</pubDate><category>Tools</category><description>You do not need to be an artist to make a good-looking game. Here is how to create simple game art even if you cannot draw.</description></item></channel></rss>
