Games
Building a Pause Menu for an Online Scratch Game
Nobody brags about a pause menu, yet it is one of the fastest ways to tell whether a maker respects the person playing.
Two weeks after we shared the demo of Lantern Run, our little one-button platformer, the project page had 63 comments. That sounds like a nice problem to have, and it was, right up until I sat down to decide what to change.
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Nobody brags about a pause menu, yet it is one of the fastest ways to tell whether a maker respects the person playing.
Games
A day and night cycle is the first ambient effect most new makers want, and the first one that quietly teaches real timing...
Games
Every few weeks someone in our feedback threads posts the same question: "How do I make a high score list that everyone can...
Games
Every time I test a beginner's first Scratch platformer on someone who has never seen it, the same complaint comes up within a...
Games
Shipping an online game is only the start of the bill.
Devlogs
We blocked off two weeks, picked a theme out of a hat and told everyone to finish something playable by the end.
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