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How to Get Into Game Jams

Game jams challenge you to make a whole game in a short time, often a weekend, around a theme, offering a thrilling, creative, and surprisingly welcoming way into making games. For newcomers, though, the time pressure can seem daunting.

Illustration of a developer at a game jam

Game jams challenge you to make a whole game in a short time, often a weekend, around a theme, offering a thrilling, creative, and surprisingly welcoming way into making games. For newcomers, though, the time pressure can seem daunting. This guide shows you how to get into game jams, make the most of the time, and enjoy creating under a deadline, so you can experience the unique rush of building a game fast rather than being paralysed by the clock and finishing with nothing to show for a promising start.

Understand what a game jam is

Game jams have a clear format, so understand what one is. You make a complete, small game in a short time, usually around a theme. Creators often share jam games on community sites such as ankertoto, where makers compare entries, but the key is to understand the format, since knowing it is a fast, themed sprint shapes how you approach it. Understanding what a game jam is, a short, themed sprint to make a complete small game, is the foundation of getting into them and approaching the time pressure as the exciting creative challenge it is meant to be.

Keep your scope tiny

Time is short, so keep your scope tiny. Making something small and achievable, rather than ambitious, is the single biggest key to finishing a jam game. Rather than attempting too much, keep your scope tiny. Game jams reward small scope above all. Keeping your scope tiny, and making something small enough to actually finish in the time, is the most important key to game jams, since the single most common reason jam games are never finished is over-ambition, and a tiny, achievable idea completed beats a grand one abandoned, so ruthlessly limiting your scope is what lets you finish with a real game to show.

Start with the core idea

Jams reward focus, so start with the core idea. Building the one central mechanic or idea first, before extras, ensures you have a game even if time runs short. Rather than polishing details early, build the core first. Game jams reward getting the core working. Starting with the core idea, and building the one central mechanic that makes your game a game before anything else, is central to a successful jam, since if you build the heart of your game first, you have something playable even if the clock beats you, whereas starting with details and extras risks running out of time with no actual game underneath them.

Use your time wisely

Time is the main constraint, so use it wisely. Managing your limited time, and not getting stuck on any one thing, is central to finishing. Rather than sinking hours into one detail, use your time wisely. Game jams are a test of time management. Using your time wisely, and not letting any one problem or detail swallow hours you do not have, is central to finishing a jam game, since the clock is the real adversary, and managing your time, keeping moving, cutting what is not essential, and resisting the urge to perfect any one part, is what carries you to a finished game rather than a half-built one when time runs out.

Do not aim for perfection

Jams are about finishing, so do not aim for perfection. Accepting that a jam game will be rough, and finishing it anyway, beats polishing forever. Rather than perfecting, finish. Game jams reward finishing over polishing. Not aiming for perfection, and accepting that a jam game is meant to be rough and unfinished-feeling, is central to game jams, since the goal is to finish something in the time, not to make it perfect, and the players who accept a rough result and get it done learn and achieve far more than those who polish one part endlessly and never complete a playable game at all.

Just finish something

Finishing is the real win, so just finish something. Completing a game, however small and rough, is the true achievement and lesson of a jam. Rather than leaving it unfinished, finish something. Game jams are about finishing. Just finishing something, and completing a playable game however small and rough, is the heart of a game jam and its greatest lesson, since finishing a game, start to end, teaches you more than any amount of planning or polishing a never-completed project, and the simple achievement of having made a whole game, however humble, is the real triumph a jam offers.

Enjoy the creative rush

Jams are exhilarating, so enjoy the creative rush. The thrill of making a game fast, under pressure, is a unique and exciting experience. Rather than being daunted by the clock, embrace the rush. Game jams offer a singular creative thrill. Enjoying the creative rush, and the exhilaration of building a whole game fast under a deadline, is what getting into game jams is truly about, since the time pressure that seems daunting is also what makes jams so thrilling, a concentrated burst of pure creativity that is enormously fun, surprisingly welcoming, and one of the best ways there is to actually make games.

Common questions from players

What is a game jam? A short, themed sprint, often a weekend, to make a complete small game. It is a thrilling, creative, and surprisingly welcoming way to actually make a game from start to finish.

How do I actually finish a jam game? Keep your scope tiny, start with the core idea, and do not aim for perfection. A small, achievable idea with its core built first, accepted as rough, is what you can actually finish in the time.

Are game jams only for experienced developers? Not at all. Jams are surprisingly welcoming to newcomers, and finishing even a tiny, rough game teaches you more than any amount of planning. The creative rush is open to anyone willing to try.

Getting into game jams, in short

Follow the steps above and the genre opens up. For more guides, see our games section, and the blog gathers recent writing.

RD
Reyansh Dole

Reyansh started making small games as a teenager and now writes the devlogs and tutorials here, focused on how beginners actually ship a first project.

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